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PROCEDURES AND CONDUCT:

 

At least one brake caliper acting on a 6” diameter disc, acting on the rear axle is required.  Only hydraulic systems are acceptable.  Braking systems must be in working order at all times.  Front brakes are allowed.The end of the exhaust pipe must not extend further than 3” of the outermost edges of the nerf bars, bumpers and wheels.All engines must have a 6” (or longer) nylon tie attached to the spark plug wire.  This allows for emergency shut down by track officials if necessary.

All rules are subject to the referee’s discretion.  A referee has the right to make adjustments in unusual situations.

Drivers may switch to a backup kart in the middle of a race evening, not in the middle of a race event (i.e. heat, dash, or main).  Drivers must run their qualified number in all of their races in that class for the evening.  In the event of a kart switch, that driver must start at the rear of the next event they have qualified for.

During a race, when a kart pits, it is considered out of the race, and may not return to the track.

From the time the car enters the track, there is a two spin rule.  Each time a driver spins, (car stops on the track for ANY reason) he will restart at the rear of the pack.

No driver is allowed to draw a yellow.  In case of mechanical failure, drivers stopping on the track will be DQ’d.

Any driver who stops on the track to argue with an official will be placed at the back of the pack, and if he continues to argue and holds up the race for one lap, he will be black flagged and must leave the track, ending his race for the evening.

Mechanics are not allowed on the track or in the infield.  (Exception is the A main, in the A main work area).  The penalty is disqualification of the driver.

Fighting and unsportsmanlike conduct by driver or any member of their crew will not be tolerated whether on or off the track.  No driver or member of their crew may approach the flagman or enter or try to enter the scoring booth.  Any violation of the above would result in immediate loss of points and removal from race and/or suspension from competition.

RACING RULES AND ETIQUETTE:

The flagman is in control of the racetrack when the karts are on the track.  All drivers must understand the various flags and respond accordingly.
Time limit for heats and semis is eight minutes from the time of the first green flag.  Line up quickly, do not delay the race.

GREEN FLAG:
The entire track is open for racing.  NEVER EXIT THE TRACK UNDER THE GREEN FLAG.


As soon as the field is in two-by-two formation, the starter will indicated that a start will occur next time by.  As the cars reach the back straight, the yellow light will be turned off.  At this point, the pole car is to pace the field to start.  The start will occur at the front straight marker, when the starter waves the green flag.


Coming down to the green flag, either or both cars in the front row, could be called for causing a false start, (jumping or lagging back) and will be sent to the rear.  For the sake of saving time, penalties for all other rows will be assessed after the race.  i.e. yellow flag restart rule.


Once the field is in two-by-two line up, any car causing a misalignment will be charged with a false start and must start in the rear, safety condition excluded.  The row that the car was in moves forward.  Each race will race to the yellow, which eliminates the need for two by two restarts.  This includes red flags on the first lap.


Two by Two Line Up                   


1      2                                       
3     4                                       
5     6                                      
7     8 etc   

 

Single File Line Up       

1

2

3

4 etc                 

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YELLOW FLAGS:
NO RACING TO CAUTION 

When the Yellow Flag is out we will revert to the last lap.

All drivers will be racing under a two-spin rule.  Each time a driver spins, car stopped on the track for any reason, the driver will restart at the rear of the pack.

On his second spin, the driver will be disqualified from that race and must leave the track.

No driver is allowed to purposefully draw a yellow flag.  Stopping on the track, specifically to draw a yellow flag, will result in the driver being disqualified.

Once the yellow flag has been waved, all drivers must hold their position. Cars not taking the direction of the infield manager will be disqualified.
After the starter has decided the field is ready, he will turn the yellow light out on the back straight.  The lead car can start when it reaches the front straight marker.

Any car out of a single file line will be charged with jumping the start and will be put back two positions for each car it has encroached upon.
Racers jumping two restarts will be disqualified.

On restarts, after all cars have passed the cone, all cars are allowed to pass.

The lead car can be charged with a false start, equivalent to jumping, by using jerky starting procedures.

 

RED FLAG – RED LIGHT:
STOP!
The starter should not have to wave the flag.

Stop as soon as it is safe.  Do not pass the accident, if at all possible.

Mechanics will be allowed on the track only after all cars have come to a complete stop.  Mechanics must leave as soon as the yellow light is back on.

WHITE FLAG:
One lap remaining in the race.


CHECKERED FLAG:
The race is finished


YELLOW/RED FLAG:
Line up in original order


TIRE RULE:

Right rear tire - - - must be used at all races, unless otherwise specified

All classes:  Must durometer at 50 before and after track time.

MINIMUM WEIGHT RULE:

Minimum weight applies to ALL races.

Weights must be safely fastened to kart.

Box Stocks Kart and Driver 270 pounds

Beginning Box Stocks 250 pounds
250 Intermediate Kart and Driver 390 pounds
Open Kart and Driver 450 pounds

Clone Cars 400-430 pounds 


FUEL RULE: No exotic fuels. 

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